I store all my works here. For portfolio, please visit :- https://anuraghazarika.wixsite.com/portfolio-home
Game Developer.
📧 anurag.hazarika.ah@gmail.com | 📄 View Resume
Specializing in Unreal Engine, using both C++ and Blueprints to build gameplay systems, from custom locomotion systems to physics and AI, with a solid understanding of game mathematics and systems architecture.
🛠️ Skills:
• Unreal Engine (Blueprints & C++)
- Proficient in Unreal Engine, utilizing both Blueprints and C++ to create efficient, scalable gameplay systems and mechanics.
• Gameplay Programming
- Able to dissect and analyze gameplay mechanics, developing them with a deep understanding of the underlying mathematics and system architecture to ensure robust, engaging experiences.
• Custom Locomotion System
- Specializing in creating seamless, complex locomotion systems using advanced techniques like anim layer integration, multi-threaded data processing, and sophisticated animation mathematics, achieving fluid, responsive movement akin to Lyra ALS.
• Unreal Niagara VFX (Hobby) - Passionate about creating stunning visual effects using Unreal Niagara, from particle systems to dynamic simulations.
• Level Design (Hobby) - Passionate about designing immersive, strategically balanced levels, guiding the player with well-placed choke points, sightlines, and environmental storytelling, ensuring smooth gameplay flow and heightened player engagement.
• Node.js / Discord Bots / JavaScript
- Experienced in backend development with Node.js, building interactive Discord bots and web applications, including advanced features like stat fetching from the Steam API for games like Deceit and Dead by Daylight, and leveraging the Ubisoft API for Rainbow Six Siege stats.